As you can see the arrow on the signal of the upper track is now green. First the easy solution with pre-signals in front of the block and a repositioning of one signal to make sure no train stands inside the block. So to prevent this, we need to make sure no train can enter the block before it is 100 % sure that it can leave it, therefore making space for all the other trains. ![]() A normal signal checks the whole block, so even if the train inside the block is on the other track, the block is still occupied. The train waiting in front of the station is still occupying the block (indicated with the red rectangle). There is no train in its way, so why does it stop? Look at the arrows (if you select a signal you get this view!). So I saw some people use this kind of crossing and wondering why the train on the upper track can’t go through. This easy 2 platform station with just one pre-signal will avoid blocking your station entries. The block remains free for the trains in the station to leave it. Even before the train arrives the arrow below the signal is red, so it won’t let the train enter the block in front of the station. So the pre-signal doesn’t “look around the corner” to the signal at the exit of the block in front of the station). In this game they work like the normal signals with one addition: They will look at the next normal signals and only give a green light if at least one of the following signals is green (note here, that only the signals in front of the station count and both of their arrows are red. To solve this the pre-signals are needed. However, if a third train arrives it will enter the free block and just stop at one of the signals in front of the station: The green arrow in front of the signal also tells us that. That is because the block (indicated with the red rectangle) in front of the station is free. ![]() Here 2 trains are in the station and the first signal is still green. So this is a very basic station with just normal block signals and a train entering it. (in some cases these rules won’t work and this guide will show one example!) – Always use normal signals at the exits after any crossing. – Always use pre-signals before crossings. If you don’t want to read the full thing just follow these two simples rules and most of your signaling problems should be gone: Later introduction of path-signals will allow everybody to avoid the problems shown in this guide in a much easier way.Īs long as this isn’t the case I hope these examples help you to get a better understanding of the logic behind these signals. This guide just covers the basic signals and pre-signals in this game as released in the first EA update. You can see which are which in the table below.This gives simple examples of block and pre-signals and some tips on how to use them. If you meet the necessary ones, those will do. ![]() Some of them are necessary for the game to run but a part of them are not that important. Voxel Tycoon Minimum system specsįirstly, these are the minimum set of gaming requirements for your PC that you need so you can run Voxel Tycoon. In order to have a clearer view of what the game need in order to run, we created 2 simple lists which you can consult quickly to see if your PC gaming setup is good enough for the Voxel Tycoon. ![]() Check game system requirements for Voxel Tycoon If you really want to enjoy Voxel Tycoon at a higher level of gameplay smoothness, your system must run at with a CPU at least as good as Quad Core 3GHz, more than 8 GB RAM, a GPU that performs better than 2GB VRAM, while the PC system is running on Windows 10, 64-bit. In order to be able to run Voxel Tycoon at a minimum standard for the game, you will need a CPU ranked better than Dual Core 2GHz, more than 4 GB RAM, a GPU that is better ranked than 512MB VRAM, while the PC system is running on Windows 7, 64-bit. If you were wondering "Can I run Voxel Tycoon on my PC?", we will help you to get the answer.įurther on, we will explain what are the minimum and recommended PC gaming system requirements ( otherwise known as sys req ) for Voxel Tycoon It falls under the following genre categories : Voxel Tycoon thumbnail provided by publisher
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